AI Insights · Timothy · April 2022
Top 5 Character Collection Games in the US: Q1 2022 Performance
An analysis of the performance of the top 5 character collection games in the US during Q1 2022, covering downloads, revenue, and active user trends.
The first quarter of 2022 saw significant activity in the character collection games category in the United States. Data from Sensor Tower provides insight into the performance of the top 5 games: Coin Master, Genshin Impact: Natlan Launch, Free Fire, Clash of Clans, and Evony.
Coin Master by Moon Active experienced fluctuations in its weekly revenue, starting the quarter at around $5.1M and peaking at approximately $5.4M in late March. Weekly downloads showed a slight dip early in the quarter but rose to about 169K by the end of March. The game maintained a stable number of weekly active users, averaging around 700K throughout the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw its weekly revenue peak at around $7.8M in early January, with another high of approximately $7.2M in late February. Weekly downloads fluctuated, ending the quarter at around 82K. The game consistently engaged over 1.2M active users weekly, peaking at about 1.5M in early January.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED had a steady weekly revenue, starting the quarter at about $4.4M and reaching around $5.3M in mid-February. Weekly downloads showed an upward trend towards the end of the quarter, climbing to 150K in mid-March. The game saw a slight decline in weekly active users, averaging around 3.6M throughout the quarter.
Clash of Clans from Supercell maintained a strong performance with weekly revenue peaking at approximately $5.9M in late January and another peak of around $5.5M in late February. Weekly downloads remained stable, averaging around 120K. The game consistently engaged around 7.5M active users weekly, peaking at about 7.9M in late February.
Evony by TOP GAMES INC. saw its weekly revenue range between $3.4M and $4.5M, with a peak in late March. Weekly downloads were relatively stable, ending the quarter at around 224K. The game maintained a steady number of weekly active users, with a peak of approximately 825K in late March.
For more detailed insights and data on app performance, visit Sensor Tower.